Goodnight Lola
A downloadable game
Life for Lola was plain and ordinary, til the that one fateful night she wandered into the abandoned mansion; the ancient spirits that resided there taking control of her and imbuing her with their spectral powers in return for control of her mortality.
Submission to GMTK Game Jam 2020, Theme: Out of Control
How To Play:
WASD: Movement, Space: Jump, Left Mouse Click: Attack
Credits:
Melina Rudianto - Menu Art, Concept Art, Pixel Art https://www.melinarudianto.com/
Simon Smith - Gameplay Programmer, Game Design
Darren Kwan - Level Design, Game Design
EJ Lee - Animations, Pixel Art, Game Design
Sounds Used & Edited
● “Fast-swing-air-woosh”
○ https://freesound.org/people/CosmicEmbers/sounds/160756/
○ By “CosmicEmbers”
● “Comedy slaps_A.wav”
○ https://freesound.org/people/fisu/sounds/350770/
○ By “fisu”
● “Glass Smashing (Bottles) Glass Smash, Bottle, E.wav”
○ https://freesound.org/people/InspectorJ/sounds/344272/
○ By “InspectorJ”
Music Used
● “Why Does Everything Have To Die”
○ https://www.soundclick.com/artist/default.cfm?bandid=1277008&content=songs
○ By “Anttis Instrumentals
Status | Prototype |
Author | DarrenKwan |
Genre | Platformer |
Tags | Creepy, Dark Fantasy, Fantasy, Game Maker's Toolkit Jam, Metroidvania, Pixel Art, Singleplayer, Unity |
Comments
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Fun platformer. Really liked the steady progression of skills, it kept the game feeling fresh. Also appreciated the well-spaced heath pickups - they came right when I needed them. The jump animation, with the bouncing pigtails, was also fun. Couldn't defeat the third baby head. Yikes. Maybe a little of the @SimonCurtis brutalist design philosophy there :)
(Did briefly get stuck in a wall, despite the helpful disclaimer, but that was my bad :)
Go team Goodnight Lola!
Thanks for the feedback and for playing!
I thought I was going to die.
THANKS FOR ALL THE HARD WORK?!
Ya crazy 2 days, thanks you too!